General Rules
- All rules and regulations are subject to change by I Win All Day at any time, without prior written notice.
- All internet bets must be placed through the user interface provided by I win all day Sportsbook & Casino on its web pages. Placing bets through other means, including the use of a "robot" player, is strictly prohibited. If unauthorized client software is detected, management reserves the right to invalidate all such bets retroactively, cancel the player's account, or take other appropriate actions.
- I Win All Day follows standard industry rules, including Las Vegas regulations, where applicable, protecting both our company and you, the bettor. All customer betting accounts are private and confidential, with all calls recorded for dispute resolution for seven days. All clients must be at least 18 years old. I win all day reserves the right to refuse any wager at any time, from any client, without cause, and can refuse wagers from clients residing in areas where sports betting is prohibited. All rules, regulations, and payoffs listed are subject to change without prior notice.
- Each client must identify themselves by their betting account number and password on each call and login to I win all day. Clients are solely responsible for their password and account number. Account balances reflect any wagers on future propositions or pending wagers. Customers cannot risk more money than is available in their account. All bets must be confirmed with the operator at the end of the call using the account number and password. It is the caller's responsibility to listen to the read-back from the operator before confirming the wager. If the call is dropped before the process is completed, the wager will be at management's discretion.
- Management reserves the right to refuse or limit any bet or restrict betting on any event at any time without notice.
- If there is suspicion of unfair play or fraudulent wagering, I Win All Day reserves the right to suspend and remove winnings and deposits from any accounts involved.
- I Win All Day is not responsible for any processing or mailing errors resulting from outdated or incorrect account details.
- For suspended games, protest games, or overturned decisions, I win all day follows Las Vegas gaming rules for wagering purposes. Otherwise, suspended games, protests, and overturned decisions are not recognized for wagering purposes. All sporting events must be played on the scheduled date unless specified otherwise. If an event is postponed, rescheduled, or the venue changes, it will automatically be considered "no action," meaning all monies for that event will be refunded unless sport-specific rules state otherwise. All parlays/exotics will be recalculated excluding that leg, using payout charts for that sport/betting option. Individual tennis matches have no action if not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling, weather problems, or bad light, all wagers will have action and stand.
- All betting payoffs are calculated based on the odds at the time of the wager. Parlaying the same team with both the point spread and the money line is prohibited. Multiple bets where the outcome of one part of the bet contributes to another (correlated plays) are not accepted. I win all day does not report transactions to financial institutions or government agencies; clients are solely responsible for reporting such information to the appropriate tax authorities. I win all day is not responsible for misrepresentations by clients during membership application or for clients who disclose their password and account number to others.
- The winner of an event or game is determined on the date the event concludes. All wagers are in U.S. dollars. In the case of an obvious error on the posted line, scheduled time, or maximum wager, such wagers will be deemed "no action," and all money will be credited accordingly. I win all day reserves the right to revoke any bonus at any time without explanation. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If a bet is inadvertently accepted after an event or match has started, the affected selections will be void.
- All futures wagers are accepted as "All In," meaning stakes are lost
if a selection does not participate. In the event of a tie where
three or more competitors are offered in one betting option, the
payout will be divided by the number of tied competitors. Winners
and losers are official after the following periods:
- Soccer: 90 minutes of play (excluding overtime and penalty shots)
- Football (NCAA & NFL): 55 minutes of play
- Basketball (NBA): 43 minutes of play
- Basketball (NCAA): 35 minutes of play
- Hockey (NHL): 55 minutes of play
- All other sporting events: 55 minutes of play
- Overtime periods, quarters, or extra innings are included in the final score for totals, money line, and spread betting unless specified, except for soccer lines including a draw quote. For half-time wagers, overtime periods are part of the second half. Period and quarter wagers are specific to that period or quarter only, while overtime wagers are for the full overtime, regardless of the number of overtimes.
- Other sports must play to their conclusion or have five minutes or less of scheduled playing time remaining for the contest to be considered official for betting purposes.
- In the event of a dead heat (tie) in a future wager, stakes will be divided by the number of tied selections, with the divided stake settled at full odds. The dead heat rule does not apply if the tie was a betting option.
- Example: In a three-way tie for the top scorer in a football game, winnings are calculated by dividing the stake by three and multiplying that amount by the odds on the betting ticket.
- Errors or omissions may occur where a bet or payment is made in error. Examples include misstated odds or terms, palpable errors (prices/terms offered are materially different from the general market), or continued acceptance of bets on a market that should have been suspended. In such cases, I win all day reserves the right to correct the error and re-settle the bet at the correct terms or declare the bet void and return the stake. I win all day is not liable for any loss resulting from such errors. Clients must inform I win all day of any errors as soon as possible. If erroneous funds are used for subsequent bets, I win all day may cancel such bets and withhold winnings.
- Any account showing evidence of bot software, sharp action or betting crew affiliation will not be honored. Management has the right to void and close the account.
- IP / Account sharing must be approved by Management.
- In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
- Management reserves the right to refuse or limit any bet or restrict betting on any event at any time without notice.
- If there is suspicion of unfair play or fraudulent wagering, I Win All Day reserves the right to suspend and remove winnings and deposits from any accounts involved.
- I Win All Day is not responsible for any processing or mailing errors resulting from outdated or incorrect account details.
- Our services are intended for recreational players only. We reserve the right to refuse, limit, or close any account that does not adhere to this principle.
- Syndicate Betting, where multiple accounts coordinate bets to manipulate outcomes, is strictly prohibited. If evidence of such activity is found, I Win All Day reserves the right to void bets and withhold winnings.
- Accounts engaged in courtsiding (placing bets with real-time knowledge of events unavailable to the public) will be permanently suspended, and all associated funds may be forfeited.
- Promotions and bonuses are limited to one per deposit, person, account, household, email, and/or phone number.
- If winnings are credited due to a technical or human error, I Win All Day reserves the right to void the transactions and recover funds.
- Exploiting software faults, system loopholes, or other technical errors is prohibited. Accounts involved in such activities may have funds removed and be permanently closed.
- You must be 21 years or older and of legal gambling age in your jurisdiction to use our services.
- Wagers will only be accepted if sufficient funds are available in your account. I Win All Day does not offer credit under any circumstances.
- Bet disputes must be submitted within one week from the day the bet was placed. Claims made after this period will not be honored.
- Postponed or rescheduled events will generally be considered “No Action” unless rescheduled within 48 hours. Football games must be played within the same scheduled week, or all wagers will be deemed void.
- All bets must be placed before the start of an event. Any bet placed after the event has begun will be void unless explicitly approved by management.
- Accounts found to be engaging in fraudulent activities, including bonus abuse or line manipulation, may be closed, and any associated wagers or winnings may be forfeited.
- Management reserves the right to impose limits on bets or close accounts suspected of circumventing betting restrictions through multiple accounts.
- Horse racing wagers must be placed at least two (2) minutes before the race begins.
- I Win All Day reserves the right to suspend or discontinue any of its products at any time without prior notice.
- If an evident error is found in posted odds, scheduled times, or wager limits, I Win All Day reserves the right to void the affected wagers.
- Parlay bets cannot include the same team’s point spread and moneyline. Correlated parlays, teasers, and “if” bets are not accepted.
- Maximum Payouts & Winnings:
- The maximum payout for any parlay is $10,000.
- The maximum daily winnings for any account are capped at $10,000.
- Casino game winnings using a "Bonus Buy" feature are subject to a $25,000 cap per 24-hour period.
- Free plays are restricted to straight wagers, teasers, and parlays with a maximum winning amount of $500 per wager and cannot be used in the Casino.
- Rollover requirements must be met exclusively through sports betting. Casino, live dealer, and horse racing wagers do not count toward rollovers.
- If funds are mistakenly credited to an account, I Win All Day reserves the right to correct the error and reclaim any erroneously awarded funds.
- If an obvious line error is detected, I Win All Day reserves the right to correct bets to the correct price or void them entirely.
- Steam betting (wagering on lines before the sportsbook adjusts them) is prohibited. Accounts engaged in this behavior may have their winnings revoked, and betting limits adjusted.
- Live betting, prop bets, and other derived bets must be proportionate to full-game wagers.
- Abusive behavior toward I Win All Day staff may result in account suspension or permanent closure.
- House Rules take precedence over any verbal or written offerings from staff.
- Recreational and exotic markets (props) may be voided if wagers are placed after the outcome is known.
- Legal Use of the Website:
- I Win All Day’s services may not be legal in certain jurisdictions. It is the player’s responsibility to ensure compliance with local laws before using the site.
- If it is determined that a player is accessing our services from a prohibited location, their account may be closed.
- Bets Placed by Phone:
- Plays are not accepted over the phone.
- Bets Placed Online:
- Customers must log in with their credentials to place wagers.
- It is the user’s responsibility to maintain the security of their account and review bets before submission.
- The minimum online wager is $2, subject to variation based on odds and lines.
- Live Streams & Match Trackers:
- Information provided through live streams and match trackers is for reference only. I Win All Day is not liable for inaccuracies.
- Fraud, Criminal Activity & Collusion:
- I Win All Day reserves the right to suspend accounts suspected of fraudulent activities.
- Fraudulent activities include using stolen payment methods, money laundering, account collusion, and abuse of system loopholes.
- Any suspicious accounts may be investigated, and funds withheld.
- Deposit Terms & Conditions:
- All deposits are subject to approval. I Win All Day may reject or reverse deposits at its discretion.
- Credit card deposits are not allowed.
- Fraudulent or unauthorized transactions will result in account closure and possible legal action.
- Deposit methods and limits may vary by location and are subject to change.
- I Win All Day covers fees for qualifying deposits of $300 or more via person-to-person transfers.
- Users must notify I Win All Day if funds are credited to their account in error.
- I Win All Day is not liable for transaction delays caused by third-party payment providers.
I Win All Day is committed to providing visitors with a secure, interactive, and personalized online betting experience. This Privacy Policy explains how we collect, use, and protect your information when you visit and interact with our platform. By using our services, you agree to the terms outlined herein.
Information Collection and Usage
We may collect Personally Identifiable Information (PII), including but not limited to your name, email address, mailing address, and phone number. This information is used solely for the purposes outlined in this policy and will not be sold, traded, or rented to third parties. The collection and storage of your data depend on your activities on our site, such as:
- Subscribing to newsletters
- Participating in promotions
- Opening a betting account
Cookie Policy
Like many websites, we utilize cookies and similar technologies to enhance user experience. Cookies store your username and password to simplify login processes and track visitor activity for analytical purposes. Users can adjust their browser settings to decline cookies; however, this may affect the accessibility of certain features and services on our platform.
Types of Information We Collect
- Information You Provide: When you sign up, interact with customer support, or participate in promotions, we may collect personal details necessary for service delivery.
- Communication Records: We store records of communication through email, phone calls, or other channels to improve our services.
- Survey Responses: Participation in research surveys helps us enhance user experience and improve our platform.
- Transaction Details: We maintain a record of financial transactions for compliance, security, and account management.
- Website Visit Data: Information such as IP address, browsing behavior, and interaction with our site may be collected for performance monitoring.
- Identity Verification: To comply with regulations and prevent fraud, we may request identity documents such as driver’s licenses or passports.
- Publicly Available Data: We may obtain relevant personal data from public sources where permissible and in line with privacy regulations.
Third-Party Affiliates and Advertisers
I Win All Day collaborates with partners, advertisers, and affiliates who may have their own data policies. While we expect them to uphold privacy standards, we are not responsible for the actions of third parties. Any information voluntarily shared in public forums on our site may be accessed and used by others beyond our control.
Children’s Privacy Policy
We do not knowingly collect or store personal information from individuals under the age of 21. If we become aware of such data being collected, we will promptly delete it.
Contact Information
For any inquiries regarding this Privacy Policy, please contact us:
- Email: [email protected]
Changes to This Policy
We reserve the right to update this Privacy Policy at any time. Users are encouraged to review this page periodically. Continued use of our services following any updates signifies acceptance of the revised terms.
Governing Law and Dispute Resolution
This Privacy Policy is governed by the laws of Costa Rica. In case of disputes, we will attempt to resolve them amicably through mediation. If mediation is unsuccessful, disputes will be settled through binding arbitration under Costa Rica's legal jurisdiction.
I Win All Day operates in full compliance with legal regulations, ensuring a safe and responsible betting environment for all users.
Internet Betting rules:
You should determine whether I win all day services are permitted under the laws of your jurisdiction. Account balances must be verified by the player on each internet log-on before wagering. By verifying and accepting your betting account balance, you agree that all previous transactions are correct and you have no claims. Claims or disputes must be settled at this time.
All internet betting transactions are logged and regularly backed up. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority, and all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
Any manipulation of prices or spreads may result in the ticket being marked as a loser.
Straight Bet:
Straight bets are placed when you select a team and the point spread. The cost of the bet is 10/11, meaning $110 to win $100.
Example:
Toronto Raptors +6
Chicago Bulls -6
If you bet on the Bulls -6, they must win by more than 6 points for your bet to win.
If you bet on the Raptors +6, they must not lose by more than 5 points for your bet to win.
If the game ends with a 6-point difference, your bet is a "push," resulting in "no action." For instance, if the final score is Raptors 90, Bulls 96, it is a push.
Parlay
Two or more teams or totals can be combined into a single wager. Circled games, proposition plays, and future bets cannot be parlayed. In case of a tie or no action, the parlay will revert to a lower level payoff, except in a two-team parlay where a tie reverts to a straight bet.
(!) All parlays are based on a true odds format except for parlay cards.
Parlay Payoffs:
- 2 Teams: $100 to win $260
- 3 Teams: $100 to win $600
- 4 Teams: $100 to win $1,000
- 5 Teams: $100 to win $2,000
- 6 Teams: $100 to win $4,000
- 7 Teams: $100 to win $7,500
- 8 Teams: $100 to win $10,000
Note: The maximum parlay payout is $10,000.
Players agree not to request a withdrawal before meeting all stipulations, including rollover requirements and a 30-day expiration.
Teaser:
Teasers are wagers where 2 to 7 teams are selected together in one bet with an adjusted point spread. In a teaser, you can add points to the sides or combine both sides and totals by adding or subtracting points. A tie plus a loss results in a loss, and a tie plus a win also results in a loss.
Example:
2-team teaser with 4 points for $100
- Lakers +4 (+4 points) = the teased line is now +8
- Knicks -3 (+4 points) = the teased line is now +1
The payout for a 2-team teaser with 4 points is 10/12. In this case, you will bet $120 to win $100.
If Bets:
"If bets" allow customers to place wagers on multiple games, with subsequent bets dependent on the outcome of the first bet. There are two types of "if bets": "If Win Only" and "If Win/Ties or Cancelled."
**If Win Only:**
Dallas Cowboys -5, $110 to win $100
If Win Only:
Carolina Panthers +4, $110 to win $100
- - If the Cowboys lose, the wager stops and is scored as a loss (-$110).
- - If the Cowboys win (+$100), the wager continues to the Panthers bet.
- - If the Panthers win, the total wager is a $200 winner.
- - If the Panthers lose, the total wager is a $10 loss.
- - If the Cowboys win by exactly 5 points, there will be no action on the Panthers bet, and the $110 will be returned to your account.
**If Win/Ties or Cancelled:**
Dallas Cowboys -5, $110 to win $100
If Win/Ties or Cancelled:
Carolina Panthers +4, $110 to win $100
- In this case, the second part of the wager will proceed if the Cowboys win by 5 or more points, or if the game ties or is cancelled.
Reverse:
A Reverse wager links two contestants in two separate "if bets." The first "if bet" connects contestant A to contestant B, and the second connects contestant B to contestant A. Reverses can be structured as "if win only" or "if win/ties or cancelled."
**Example:**
A customer wants a $100 Action Reverse with the New England Patriots -9 and the Denver Broncos +6. The play would look like this:
**Part A:**
- New England Patriots -9, risking $110 to win $100.
- If the Patriots win or push, there will be action on the Denver
Broncos +6, risking $110 to win $100.
- If the Patriots don't cover the -9 spread, there will be no action on
the Broncos +6.
**Part B:**
- Denver Broncos +6, risking $110 to win $100.
- If the Broncos win or push, there will be action on the New England
Patriots -9, risking $110 to win $100.
- If the Broncos don't cover the +6 spread, there will be no action on
the Patriots -9.
The total risk amount is $220, but the player has the potential to win up to $400.
Action Points:
Action Points are available for football and basketball, catering to bettors who can predict not only the winning team but also the margin of victory. Your Action Points wager is capped from 1 point to a maximum of 10 points, and the amount you risk cannot exceed your available balance. For this type of wager, you risk $110 for every $100 wagered.
**Example:**
- Atlanta Hawks 191
- Houston Rockets -5
Suppose you wager $100 per point on the Houston Rockets and set a cap of 10 points. Houston must win by at least 5 points, and for every point they win by over the 5-point spread, you win $100. You have the potential to win between $100 and $1,000.
If Houston wins by 9 points, your net winnings would be $400. Conversely, if Houston fails to cover the point spread, you risk $110 for every point they fall short of the 5-point spread. You can also use totals, either over or under, or bet on the underdog with a 5-point advantage.
Action Points can only be placed through our call center.
Money Line
In football and basketball betting, you have the option to bet on a point spread or a moneyline. With moneyline bets, you simply wager on which team will win, ignoring the point spread.
**Example:**
- Orlando Magic -280
- Houston Rockets +240
If you bet on Orlando at -280, you wager $280 to win $100.
If you bet on Houston at +240, you wager $100 to win $240.
The moneyline values are determined based on the point spread. When
betting moneylines, you are betting on a team to win the game
outright.
Open wagers:
Open wagers enable customers to create teasers or parlays by making selections at different times or on different days.
**Example:**
3 Team Parlay, $100 to win $600
- Cowboys -8
- Dolphins -14
- OPEN*
*Any open wager left unfilled or pending for more than 1 week will be cancelled. There are no open spots allowed on 10-point teasers, nor on parlays with 4 teams or more.
*The minimum amount for placing a bet online with 1 or 2 open spots is $50, and the customer must call to fill the open spots.
Round Robins:
Round Robin is a wager in which three to ten teams or totals are combined
into a single play and all possible combinations of Parlays chosen by
the customer. Any pick that can be parlayed may be placed in a Round
Robin.
Because the Round Robins are turned into Parlays, the same rules apply
as in a regular Parlay:
If one of the teams loses, all parlay combinations with that team are a
loss.
If one team pushes, then all combinations with that team would turn into
the lower Parlay or Straight bets risking the same amount of the
Parlay.
Open spots are not allowed in Round Robins.
Points may be bought on as many picks as the customer wants in a Round
Robin, as long as the Round Robin is broken into only 2 or 3 team
combinations. Also, whatever the player risks on the Round Robin must be
applied to each of the 2 Parlay combinations
Example:
New York Knicks +7 -110
Houston Rockets +8 -110 - A $50 RR, in combinations of 3 by 2's
Cleveland/Denver Over 188 -110
1st Parlay 2nd Parlay 3rd Parlay
Knicks +7 Knicks +7 Houston +8
Houston +8 Cleveland / Denver Over 188 Cleveland / Denver Over 188
Risk $50 / Win $130 Risk $50 / Win $130 Risk $50 / Win $130
A 3 team Round Robin for $50 has 3 possible 2 team Parlay combinations,
so the maximum risk would be $150; each parlay would win $130, so the
maximum win would be of $390.
Asian Handicap:
- A split line divides the wager amount equally between two lines. For instance, if you bet $100 on Barcelona -1¼ -120, the total risk is $120 to win $100. This splits into two lines: $60 on Barcelona -1 and $50 on Barcelona -1½. If Barcelona wins by exactly 1 goal, the $60 bet on Barcelona -1 pushes, and the $50 bet on Barcelona -1½ loses, resulting in a net loss of -$60.
- Common Asian Handicap:
0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0
**Asian Handicap 0.0**
- If either team wins by any margin, they are settled as the winning
selection.
- In case of a draw, all bets are void, and stakes are refunded.
**Asian Handicap 0.25**
- Team giving a ¼ ball start (-0.25):
- Win by any score: All bets on this selection are winners.
- Draw: Half the stakes are refunded; the other half is a
loss.
- Lose by any score: All bets on this selection are losers.
- Team receiving a ¼ ball start (+0.25):
- Win by any score: All bets on this selection are winners.
- Draw: Half the stake is settled at the chosen selection’s
price; the other half is refunded.
- Lose by any score: All bets on this selection are losers.
**Asian Handicap 0.5**
- Team giving a ½ ball start (-0.5):
- Win by any score: All bets on this selection are winners.
- Draw: All bets on this selection are losers.
- Lose by any score: All bets on this selection are losers.
- Team receiving a ½ ball start (+0.5):
- Win by any score: All bets on this selection are winners.
- Draw: All bets on this selection are winners.
- Lose by any score: All bets on this selection are losers.
**Asian Handicap 0.75**
- Team giving a ¾ ball start (-0.75):
- Win by 2 or more: All bets on this selection are winners.
- Win by exactly 1: Half the stake is settled at the chosen
selection’s price; the other half is refunded.
- Draw or lose by any score: All bets on this selection are
losers.
- Team receiving a ¾ ball start (+0.75):
- Draw or win by any score: All bets on this selection are
winners.
- Lose by exactly 1: Half the stake is refunded; the other half
is a loss.
- Lose by 2 or more: All bets on this selection are losers.
**Asian Handicap 1.0**
- Team giving a full ball start (-1.0):
- Win by 2 or more: All bets on this selection are winners.
- Win by exactly 1: All bets on this selection are void and
refunded.
- Draw or lose: All bets on this selection are losers.
- Team receiving a full ball start (+1.0):
- Win by any score or draw: All bets on this selection are
winners.
- Lose by exactly 1: All bets on this selection are void and
refunded.
- Lose by 2 or more: All bets on this selection are losers.
**Asian Handicap 1.25**
- Team giving a 1¼ ball start (-1.25):
- Win by 2 or more: All bets on this selection are winners.
- Win by exactly 1: Half the stake is refunded; the other half is
a loss.
- Draw or lose by any score: All bets on this selection are
losers.
- Team receiving a 1¼ ball start (+1.25):
- Win by any score or draw: All bets on this selection are
winners.
- Lose by exactly 1: Half the stake is settled at the chosen
selection’s price; the other half is refunded.
- Lose by 2 or more: All bets on this selection are losers.
**Asian Handicap 1.5**
- Team giving a 1½ ball start (-1.5):
- Win by 2 or more: All bets on this selection are winners.
- Win by exactly 1, draw, or lose by any score: All bets on this
selection are losers.
- Team receiving a 1½ ball start (+1.5):
- Lose by exactly 1, draw, or win by any score: All bets on this
selection are winners.
- Lose by 2 or more: All bets on this selection are losers.
**Asian Handicap 1.75**
- Team giving a 1¾ ball start (-1.75):
- Win by 3 or more: All bets on this selection are winners.
- Win by exactly 2: Half the stake is settled at the chosen
selection’s price; the other half is refunded.
- Win by 1, draw, or lose by any score: All bets on this
selection are losers.
- Team receiving a 1¾ ball start (+1.75):
- Lose by 1, draw, or win by any score: All bets on this
selection are winners.
- Lose by exactly 2: Half the stake is refunded; the other half
is a loss.
- Lose by 3 or more: All bets on this selection are losers.
**Asian Handicap 2.0**
- Team giving a 2 ball start (-2.0):
- - Win by 3 or more: All bets on this selection are winners.
- - Win by exactly 2: All bets are void and refunded.
- - Win by 1, draw, or lose by any score: All bets on this selection are losers.
- Team receiving a 2 ball start (+2.0):
- - Lose by 1, draw, or win by any score: All bets on this selection are winners.
- - Lose by exactly 2: All bets are void and refunded.
- - Lose by 3 or more: All bets on this selection are losers.
- Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid. Disputes over propositions (e.g., first goalscorer’s name, goal time) will be settled based on reports from sports media.
- Wagers on the first half of a soccer match cover 45 minutes of play plus stoppage time added by the referee. If the first half is not completed, wagers are void, and stakes are returned.
- Wagers on the second half of a soccer match cover 45 minutes of play plus stoppage time added by the referee. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward second half wagers.
- Example: If AC Milan leads Juventus 1-0 at halftime and second half odds are Juventus -0.5, the -0.5 applies only to the second half. Juventus bettors win if Juventus scores more goals in the second half than AC Milan. AC Milan bettors win if AC Milan scores more goals in the second half or if both teams score equally.
- The match must reach full time for second half wagers to stand.
- Bets on teams to qualify or advance to the next round of a
competition:
- Payouts are based on the referee’s final whistle at the
match’s conclusion, whether decided in regular time, extra time, or a
penalty shootout. Extra time and penalty shootouts count for betting.
- In a single-leg match, all bets are active once the match starts. If a match is abandoned before completion (e.g., due to crowd disturbances, unplayable pitch, insufficient players), bets are paid based on decisions of the governing body. Bets stand while the governing body determines outcomes (e.g., forfeiture, rescheduling, replay). Bets are void if a team is disqualified before the match starts.
- In a two-leg match, bets are active once the second leg starts, provided the first leg is not forfeited. If the first leg is forfeited, bets on teams to qualify or advance are void. If the second leg is abandoned, bets remain valid pending the governing body’s decision.
- Wagers on a team winning a specific cup or trophy are active through extra time and penalty kicks. For example, a bet on AC Milan to win the Champions League Trophy is graded after extra time and penalty kicks if necessary.
- For proposition bets on the total number of goals in a specific league or competition on a given day, all scheduled matches must complete for action. Goals in extra time or penalty shootouts do not count.
- For proposition bets on home vs. away goals in a specific league or competition on a given day, all scheduled matches must complete for action. Goals in extra time or penalty shootouts do not count.
- For proposition bets on home vs. away goals in a specific league or competition, the team listed first in a neutral field (denoted by "(n)") is considered the home team.
- Player Proposition: A bet on whether a player will score in a match includes regulation time and added injury time only. Own goals do not count. The player must start for bets to be active; bets on non-starting players are canceled.
Yellow Card Propositions:
- Total Yellow Card propositions include only yellow cards shown
to players, not non-playing staff.
- A player receiving a second yellow card (resulting in a red
card) counts as two yellow cards.
- Straight red cards
Thank you for choosing I Win All Day. Congratulations on your winnings!
Important Information
- Withdrawals are processed daily on a first-come, first-served basis.
- Once all pending deposits have been settled, withdrawals can be processed within as little as one business day.
- If an account balance falls below the requested withdrawal amount at any point, the withdrawal will be automatically canceled.
- Minimum withdrawal amounts vary based on the selected payout method. Please review the payout table for details.
- Withdrawals are processed in approximately two business days upon completion of the authorization process.
- Players must have made at least one successful deposit before requesting a withdrawal.
- All deposited funds must be rolled over at least once (1x) before a withdrawal request can be submitted.
- Players may request one withdrawal per payout method per week, with a maximum total withdrawal limit of $5,000 per week.
- Bitcoin (Crypto) maximum payout: $5,000
- Players who have received a sports bonus must complete their rollover requirements before submitting a withdrawal request.
- Rollover requirements apply only to sportsbook wagers and must be met in full before withdrawal approval.
- Withdrawal requests are accepted seven days a week, but funds are processed Monday through Friday during regular banking hours.
- Bank holidays and seasonal delays may impact withdrawal timeframes. Players are advised to plan accordingly.
- Withdrawal requests submitted after 2 PM ET will be processed the next business day.
- Withdrawals can only be processed in the name of the account holder.
- If a deposit is pending, withdrawals cannot be processed until it is fully settled. This may take 5-7 business days from the original deposit date.
- All withdrawal requests must be submitted via the payment section of the player's account.
- Completing a withdrawal request does not guarantee approval. All terms and conditions must be met.
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- Withdrawals may be processed using a different method than originally requested, and players will be notified if such a change is necessary.
- Pending withdrawal requests can be modified or canceled only before they are authorized.
- Withdrawal methods, limits, and fees are subject to change without prior notice.
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- Withdrawal rules supersede any verbal or written offering from employees.
- Log in to your I Win All Day account.
- Navigate to “Payment” and select “Withdraw”.
- Choose your preferred payout method:
- Bitcoin (Recommended)
- USD stablecoin (USDT)
- The system will display your:
- Current Balance (including Open Bets)
- Pending Payouts
- Available Balance
- Enter the payout amount, verify the receiving address (your wallet address).
- Once verified and all rollover requirements are met, your payout will be processed.
- Payout Method:
- Bitcoin (Recommended) - Review Time: Up to 24 hrs, Delivery Time: Up to 24 hrs, Processing Fee: Free
- USDT - Review Time: 1-2 business days, Delivery Time: 2-5 business days, Processing Fee: Free
- Withdrawals are processed on a first-come, first-served basis.
- Bitcoin payouts are typically completed within 12-24 hours.
- Withdrawal fees will be deducted from your I Win All Day account balance.
- If your account balance falls below the requested withdrawal amount, the payout will be canceled automatically.
- One withdrawal request per payout method per week is allowed.
- Why Was My Payout Rejected?
- Rollover requirement not met – Check your bonus terms.
- Account not verified – Ensure SMS validation and ID documents are submitted.
- Invalid banking information – Update details as needed.
- How Do I Meet My Rollover Requirement?
- Bonuses require wagering a multiple of your deposit + bonus before withdrawal.
- Example:
- You deposit $100 and receive a $50 bonus.
- The rollover requirement is 10x (Deposit + Bonus):
- $150 x 10 = $1,500 in wagers before withdrawal eligibility.
- For more details, visit the Rollover Help Section.
- Withdrawals are processed Monday-Friday during banking hours.
- The minimum withdrawal amount is $100 ($25 for Bitcoin).
- I Win All Day reserves the right to modify withdrawal terms without prior notice.
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- Add all Wallets: BTC, DOGE, LTC, ETH.
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- Once a Bitcoin transfer is completed, funds are usually available in the player’s I Win All Day account within 30 minutes.
- However, it could take up to one hour depending on the wallet/exchange used and the number of confirmations required.
Withdrawal Terms and Conditions:
How to Request a Payout:
Payout Limits, Fees, and Delivery Times:
Payout FAQ:
Final Notes:
Payment Page Enhancements:
Sportsbook Rules
Football:
Official Betting Rules
1. **Game Duration**:
- Bets are considered official after 55 minutes of play.
- If 55 minutes of play is not completed, a bet on the team is considered void, and parlay bets will be adjusted accordingly.
- Bets on 1st, 2nd halves, and all quarters will be considered valid.
2. **Game Schedule**:
- The game must be played on the scheduled date and at the scheduled site.
NFL Betting Props
1. **Regular-Season Games**:
- A team must play all 17 regular-season games for wagers to have action.
2. **First Team to Score**:
- The first team to score in the game. If the game is canceled or postponed after a team scores, all wagers stand regardless of the elapsed time.
3. **Last Team to Score**:
- Must be an official game (55 minutes of play). In case of overtime, the team that scores last wins.
4. **Scoring in the First 60 Minutes**:
- If a team scores by the 6:30 mark with 8:30 minutes left, the "Yes" wager is the winner.
5. **Total Points (1st Half vs. 2nd Half)**:
- Must be an official game (55 minutes of play), including overtime.
6. **First Scoring Play (Touchdown or FG/Safety)**:
- If a team scores and the game is canceled or postponed afterward, all wagers stand regardless of the elapsed time.
7. **Three Unanswered Scores**:
- Extra points or 2-point conversions do NOT count.
8. **Player Props**:
- All players must participate for the wager to have action. Results are based on official game stats.
- A kicker suited up and available is considered to have played, even if they don't participate due to a shutout.
Buying Points
1. **College Football (NCAA)**:
- -115 surcharge to buy off 3 points.
- No surcharge to buy to 3 points.
2. **NFL**:
- -125 surcharge to buy on 3 points.
- Buying off 3 points is NOT allowed.
College Football
1. **Season Wins**:
- Bowl Games and Conference Championship Games are NOT included in the season wins total. Only regular-season games count. Teams must play every scheduled regular-season game for the wager to have action.
2. **Conference Championship Futures**:
- If the conference has an official championship game, the winner of that game is deemed the conference champion.
- If there are co-champions and one team is picked by the BCS, that team is graded as the winner. If no team is picked by the BCS, all bets are graded as "No action" and refunded.
- For divisional odds within conferences, the team participating in the conference championship game is considered the division winner.
Types of Football Bets
1. **Straight Wager**:
- A bet on a team with the point spread. The cost is 10/11 or $110 to win $100.
- Example:
- Packers -7: Must win by 8 or more points.
- Broncos +7: Must not lose by more than 6 points.
- If the game lands on 7 points, it is a "push" with no action.
2. **Totals (Over/Under)**:
- A bet on the combined scores of both teams being over or under the posted line.
- Example:
- Total is 38:
- Over 38: Combined score must be over 38 points.
- Under 38: Combined score must be under 38 points.
- If the combined score is 38, it is a "push" with no action.
- Overtime counts for game and 2nd half wagers but not for 4th quarter wagers.
3. **Money Line Wager**:
- A bet on which team will win, disregarding the point spread.
- Example:
- Packers -280: Lay $280 to win $100.
- Broncos +240: Lay $100 to win $240.
4. **Parlay Wager**:
- A selection of teams in one play, all of which must win by the point spread margin.
- Example:
- 2-team parlay for $100 with Packers -7 and Broncos +7:
- Payout is 26 to 1, risking $100 to win $260.
- A tie or no action reverts to the lower level payoff, except in a 2-team parlay where it reverts to a straight bet.
5. **Teaser Wager**:
- A wager involving 2 to 7 teams with an adjusted point spread.
- Example:
- 2-team teaser 7 points for $100:
- Packers -7+7 points: Teased line is "pick".
- Broncos +7+7 points: Teased line is +14.
- Payout for a 2-team teaser with 7 points is 10/13, laying $130 to win $100.
Basketball:
Official Betting Rules
1. **Game Duration**:
- NBA: Bets are considered official after 43 minutes of play.
- NCAA and International Games: Bets are considered official after 35 minutes of play.
- If the specified time of play is not completed, bets on the team are considered void, and parlay bets will be adjusted accordingly.
2. **Game Schedule**:
- The game must be played on the scheduled date and at the scheduled site.
3. **Team Totals and Special Spreads**:
- The game must be completed up to within 5 minutes of the normal duration for bets to be valid.
4. **Player Props**:
- All players must take the court and play for the wager to have action. Results are based on the official stats from the game.
Betting on Basketball
1. **Straight Bet**:
- A wager on a team with the point spread. The cost is 10/11 or $110 to win $100.
- Example:
- Toronto Raptors +6
- Chicago Bulls -6
- If the bet is on the Bulls -6, the Bulls must win by 7 or more points.
- If the game lands on 6 points, it is a "push" with no action.
- If the bet is on the Raptors +6, the Raptors must not lose by more than 6 points.
2. **Totals (Over/Under)**:
- A wager on the combined scores of both teams being over or under the posted line. The cost is 10/11.
- Example:
- Dallas Mavericks vs. Indiana Pacers
- Total is 178
- If you bet under 178, the combined score must be under 178 points.
- If you bet over 178, the combined score must be over 178 points.
- If the combined score is 178, it is a "push" with no action.
- Overtime counts for game and 2nd half wagers but not for 4th quarter wagers.
3. **Money Line**:
- A wager on which team will win, disregarding the point spread.
- Example:
- Orlando Magic -280
- Houston Rockets +240
- Bet $280 on Orlando to win $100.
- Bet $100 on Houston to win $240.
4. **Parlay**:
- A selection of teams in one play, all of which must win by the point spread margin. The more teams, the higher the payoff.
- Example:
- 2-team parlay for $100:
- Portland Trail Blazers +4
- San Antonio Spurs -10
- Payout is 26 to 1, risking $100 to win $260.
- In case of a tie or no action, the parlay reverts to the lower level payoff, except in a 2-team parlay where it reverts to a straight bet.
5. **Teaser**:
- A wager involving 2 to 7 teams with an adjusted point spread. Points can be added to the sides or totals.
- Example:
- 2-team teaser 4 points for $100:
- Lakers +4+4 points = +8
- Knicks -3+4 points = +1
- Payout for a 2-team teaser with 4 points is 10/12, laying $120 to win $100.
- TIE + LOSS = LOSS, TIE + WIN = LOSS
Basketball Payoffs and Parlay Odds
1. **Parlay Odds**:
- 2 Teams: $100 to win $260
- 3 Teams: $100 to win $600
- 4 Teams: $100 to win $1000
- 5 Teams: $100 to win $2000
- 6 Teams: $100 to win $4000
- 7 Teams: $100 to win $7500
- 8 Teams: $100 to win $10000
- These payoffs are based on -110 lines. Note: Maximum parlay payout is $10,000.
2. **Buying Points**:
- Lay:
- ½ point: -120
- 1 point: -130
- 1½ points: -140
- 2 points: -150
Baseball:
Official Betting Rules
1. **Winners and Losers**:
- Winners and losers are determined after 5 innings of play, or 4½ innings if the home team is leading.
- If a game is called or suspended, the score after the last full inning will determine the winner. If the home team ties or takes the lead in the bottom half of the inning and the game is not completed, the score at the time the game is called will determine the winner.
- Money will be refunded if the home team ties the game and it is then suspended.
- Events will not carry over to the following day unless otherwise specified. Suspended games, protests, or overturned decisions are not recognized for betting purposes.
2. **Total Runs (Over/Under)**:
- The game must go 9 innings (8½ if the home team is ahead) for the bet to have action.
- Wagers on total runs will be refunded if a pitcher change occurs before both listed pitchers have thrown at least one pitch. The same rules apply to run line wagers.
3. **Game Schedule**:
- The game must be played on the scheduled date and at the scheduled site.
4. **MLB Playoffs and College Baseball Playoffs**:
- All wagers will have action until the game is played to completion, regardless of the duration or the day on which it ends.
Pitcher Selection
1. **Action**:
- A team against team bet, regardless of the starting pitcher. "Action" bets will be computed based on the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.
2. **Overnight Baseball**:
- Due to scheduling changes, an overnight game may become part of a doubleheader. In this case, all overnight bets are action if the originally listed pitchers face off in either game.
3. **One Specified Pitcher**:
- A wager on or against a specified pitcher, regardless of the other starting pitcher.
4. **Both Specified Pitchers (Listed)**:
- If the starting pitchers are not exactly as listed on the betting display board and/or your ticket, your bet will be deemed "no action".
5. **Pitching Changes**:
- If there is a pitching change before the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed based on the opening price with the new pitcher.
Betting on Baseball
1. **Money Line**:
- Betting on the outright winner of the game, disregarding the point spread.
- Example:
- Mets -140: Bet $140 to win $100.
- Reds +120: Bet $100 to win $120.
2. **Totals (Over/Under)**:
- A bet on the combined score of both teams being over or under the posted line.
- Example:
- Mets vs. Reds, Total is 7.
- Over 7 runs: Bet $120 to win $100.
- Under 7 runs: Bet $100 to win $100.
- Overtime counts for game and 2nd half wagers, but not for 4th quarter wagers.
3. **Run Line**:
- A combination of the point spread and the money line.
- Example:
- Braves -1½ +130: Bet $100 to win $130, Braves must win by 2 or more runs.
- Pirates +1½ -150: Bet $150 to win $100, Pirates must not lose by 2 or more runs.
MLB Betting Props
1. **MLB Series**:
- Bets are based on the scheduled games for the series. If one of the first three games is postponed, all wagers stand (ACTION). If less than three games are played, the team with the advantage is the winner of the series.
2. **First Halves**:
- Bets are based on the score in the first 5 full innings. If the game is not completed, all wagers on the first half will still stand.
3. **Second Halves**:
- Bets are based on the score from the top of the 6th inning to the end of the game. Wagers include extra innings.
4. **Total Hits, Runs, and Errors**:
- The game must go 9 innings (8½ if the home team is ahead) for the bet to have action.
5. **Team to Score First**:
- The first team to score in the game. If there is a result and the game is canceled or postponed, all wagers stand regardless of how many innings were played.
6. **Team to Score Last**:
- The game must be an official game. All wagers are based on listed pitchers.
7. **Run in the First Inning**:
- If a run is scored in the first inning and the game is canceled or postponed, all wagers stand. If the first inning is completed without a run and the game is canceled or postponed, all wagers stand.
8. **Strikeouts by Team**:
- If the game is suspended before 5 full innings, all wagers on strikeouts by team will be canceled. If the game is shortened after 5 innings, strikeouts are recorded up to the last full inning.
9. **Most Total Bases**:
- Players listed in the matchups must be in the starting lineup for action, otherwise, wagers will be canceled.
10. **Team Total**:
- The game must go 9 innings (8½ if the home team is ahead) for the bet to have action.
11. **1st At-Bat Most Total Bases**:
- Walks or hit by pitches do not count towards the wager.
12. **2½ Runlines/Alternative Run-lines and Team to Have More Home Runs**:
- The game must go at least 8½ innings if the home team is winning; otherwise, the game must be fully completed.
13. **Regular Season Wins**:
- Teams must play 156 games or more for bets to have action. Does not include post-season games. All bets are action despite team relocation or not playing all home games in their current stadium.
Hockey:
Official Betting Rules for Hockey
1. **Game Duration**:
- A game is considered official (action) after 55 minutes of play.
- Goals scored during overtime are included in wagers on the game but not in wagers for the 3rd period.
- If a game goes to a shoot-out, one goal will be awarded to the winner for the final score (regardless of the number of goals scored in the shoot-out). This goal counts towards the total goals scored and determines the winning team.
- The game must be played on the scheduled date and at the scheduled site.
2. **NHL Betting Periods**:
- The full 20 minutes of the period must be played for the bet to have action.
3. **NHL Overtime Line**:
- Bets on the NHL overtime line cover the entire overtime period, regardless of the number of overtime periods, and include the shoot-out if needed to determine the winner.
4. **NHL 3-Way and European Ice Hockey (Draw Line Quote)**:
- NHL 3-way and European Ice Hockey bets are settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw). This option does not include overtime or a shoot-out.
Betting on Hockey
Line Types:
- There are three types of lines for Hockey: The Canadian Line, 3-Way Option, and Straight Money Lines.
Hockey Betting | Canadian Line:
- The Canadian Line combines a goal line and a money line. The money line is a 20-cent line for straight bets.
- **Example**:
- Boston Bruins +1½ -140
- L.A. Kings -1½ +120
- If betting on the Kings, the customer would give up a goal and a half and risk $100 to win $120. The Kings must win by at least two goals.
- If betting on the Bruins, the customer would get a goal and a half but would risk $140 to win $100.
Hockey Betting | Money Line:
- Money line bets are prices to win the game outright.
-
-
**Example**:
- Boston Bruins +110
- L.A. Kings -130
- If you bet $100 on the Bruins to win, you would win $110. If you bet $130 on the Kings to win, you would win $100.
Hockey Betting | Totals Over/Under:
- **Example**:
- Bruins +1½ -140, 5 OVER -130
- Kings -1½ +120
- Over the total of five goals is favored, so you would lay $130 to win $100.
- If betting on under five goals, you would risk $100 to win $110.
- If no money line is indicated, the total has a "FLAT" line or -110 for betting over or under, meaning you would lay $110 to win $100 either way.
- If the total goals fall on the number (in this case five), it results in "no action."
Hockey Parlays Betting
- You can combine 2 to 8 teams into a single wager for higher payouts, similar to baseball parlays. The maximum parlay payout is $10,000.
- Concluded hockey games are official after 55 minutes of play, including outright and 60-minute wagering.
- Third period lines in hockey do not include overtime.
- Overtime is included in NHL, NCAA, and all other North American leagues. In the NHL, the winner in overtime or a shoot-out is credited with a goal, which counts towards the final score for grading purposes.
- Shoot-outs that do not result in either team being credited with an additional goal will not count for wagering purposes.
- Parlays including money lines to totals of the same game are allowed on selected options. Parlays with spreads to totals of the same game are not permitted.
Soccer:
Cards Market
The Cards market operates similarly to Over/Under betting. The Win/Loss is determined by points accumulated from cards shown to both teams. A yellow card counts as 1 point, and a red card counts as 2 points. If a player receives 2 yellow cards, resulting in a red card, only the first yellow card is counted (1 point), and no points are added for the second yellow card. The maximum points a player can accumulate in a match is 3. Only cards shown to players on the field count; cards shown to non-players (managers, coaches, substitutes, etc.) do not count. If a match is abandoned, all bets are void unless the outcome has already been determined.
Soccer Betting Rules
Cards:
- Both yellow and red cards count.
- Cards shown to non-players (managers, coaching staff, substitutes, etc.) do not count.
- Only cards shown to players on the field count.
- A card is considered issued when it is shown.
Money Line Wagering:
- Money line betting on soccer includes a draw line and sides.
- In the event of a draw (e.g., 1-1), all bets on either side are graded as losers. Only wagers placed on the draw line are graded as winners.
- The result of the game is determined after 90 minutes of play plus injury time. Extra time, overtime, and golden goals are not considered unless otherwise specified.
- If a match is abandoned or postponed, all bets are void unless the relevant market result has already occurred (e.g., "first goal scorer" bets stand if a goal has already been scored).
- If the venue changes, bets stand unless the game is moved to the original away team's ground, in which case all bets are void.
Asian Handicap
Matches can be handicapped in ½ and ¼ intervals to eliminate the possibility of a push. Quarter (¼) handicaps split the bet between the two closest ½ intervals. For example, a $1000 bet with a handicap of 1¾ is split into two $500 bets at 1½ and 2. With ¼ handicap bets, you can win and draw (win ½ of the wager) or lose and draw (lose ½ of the wager). The ¼-goal handicap may also be expressed as "0 and ½" or "pk and ½."Example:
- **Match**: Everton vs. Newcastle United
- **Handicap**: Newcastle +1.0, +1.5
- **Explanation**:
- Half of your bet is on Newcastle to win, draw, or lose by less than 1 goal.
- The other half is on Newcastle to win, draw, or lose by less than 1.5 goals.
- If the final score is Everton 1-0 Newcastle:
- Half your bet is refunded due to a draw (Everton 1 Newcastle +1).
- The second half wins because Newcastle lost by less than 1.5 goals (Everton 1 Newcastle +1.5).
Tennis:
Tennis Betting
We accept bets on all major tennis events using straight money lines.
Example:
- Roger Federer -140 (risk $140 to win $100)
- Andy Roddick +120 (risk $100 to win $120)
For wagering purposes, a tennis match must go at least 2 full sets (or 3 full sets for Grand Slam events: Australian Open, French Open, Wimbledon, and US Open, MENS ONLY) to have action. If a player retires after 2 full sets (or 3 full sets for Grand Slams), the winner will be determined by who advances. Match times are determined by our official source, Don Best, and are subject to change. All matchups are action regardless of schedule changes. If a bet is placed after a match has started, it will be void. Bets on matches will remain valid even if the match is postponed and completed at a later date (the 24-hour rule does not apply for tennis matchups). Bets will stand in the event of a change of playing surface, venue, or from outdoor to indoor courts and vice versa. In the case of a walkover, the outcome will be graded as "no action."
Spread and Total Games Betting
If a tennis match is not completed due to a player retirement or disqualification, all bets on Spread (sets or games) and Total Games will be voided, regardless of the match score. Such wagers will be canceled and refunded.
Golf:
Betting on All Major Golfing Events
We offer straight money line betting and match-ups for all major golfing events.
- **Betting is available right up until tee-off time.**
Head-to-Head Match-Ups
- Both golfers must tee off for the bets to have action.
- If one player misses the cut, the opponent is deemed the winner.
- If both players miss the cut, the player with the lower score wins.
- If both players have the same score, all wagers are refunded.
Special Handicap Head-to-Heads
- If a player withdraws after teeing off or misses the cut, the player who plays the most holes wins.
- Playoffs do not count for handicap bets.
To Win a Tournament
- Outright bets are considered "ALL ACTION" and will not be refunded unless explicitly stated.
- In the event of a "dead heat," the risk amount is divided by the number of competitors involved and multiplied by the number of paying positions.
MMA & Boxing:
Boxing Lines on All Major Title Fights
We offer straight money line betting and proposition bets on whether the fight will go a predetermined number of rounds. Betting on boxing is available until the sound of the bell for the first round.
Example:
- Tyson -280: Risk $280 to win $100 on Tyson
- Holyfield +190: Risk $100 to win $190 on Holyfield
- Will go 4.5 rounds +150: Risk $100 to win $150
- Will not go 4.5 rounds -170: Risk $170 to win $100
*Note: 4.5 rounds means four full rounds and 90 seconds of the fifth round.*
All results are official based on the ruling of the governing body on the day of the fight.
- If a price is offered for a draw: In the event of a draw, all bets on either boxer to win will be losers.
- Round by round betting: If a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
- If the scheduled number of rounds is changed, all "Pick the round" bets are void and refunded.
- Betting on a fighter to win by knockout includes KO, TKO, or disqualification.
- Betting on a fighter to win by decision is a winner whether the decision is announced at the end of the scheduled distance or if the fight ends prematurely and goes to the scorecards.
- If a match is abandoned or postponed but fought within 14 days of the original scheduled date, all bets stand. After 14 days, all bets are void.
Mixed Martial Arts Rules
1. **Final Result**:
- The result at the end of the contest is final, including any recounts of the judges’ scorecards. Subsequent changes made by governing bodies do not count for betting purposes.
2. **Total Points/Rounds (Over/Under)**:
- If a fighter fails to start a round, the previous completed round is considered the last round of the fight. For half-round bets, the halfway point of the respective round determines the result. If the contest lands exactly on the specified half-round time, the result is considered ‘Over’. (E.g., if the total is over/under 1.5 rounds and the contest ends at 1:30 of the 2nd round, the ‘Over’ is the winner).
3. **Knockdown/Count in Round**:
- Only knockdowns that lead to a “count†from the referee or if the referee initiates a “count†qualify for this bet.
4. **Round by Round Betting**:
- Bets are settled based on the round during which the bout ends. If a fighter fails to start a round, the previous completed round is considered the “winning†result for this bet.
5. **Draws**:
- If a fight ends in a draw and no odds have been offered for this option, all bets are void.
Cricket:
All Matches (General for All Forms of Cricket)Matches Not Played as Scheduled
If the venue of a match is changed, existing bets will remain valid as long as the designated home team remains unchanged. If the home and away teams are reversed for a listed match, bets placed based on the original listing will be void.Batsman Matches
Note that in Test and County Championship matches, only the first innings is considered. Bets will stand once a batsman has faced one ball or is dismissed before facing the first ball. In case of a tie in runs between two or more players, bets will be void.Batsman Match Runs
A minimum number of overs must be scheduled, and there must be an official result (including Duckworth-Lewis method), otherwise all bets are void unless settlement is already determined:Batsman Runs (In-Play)
Over/Under runs bets will stand once a batsman has faced one ball or is dismissed before facing the first ball. Runs count if the batsman remains Not-Out, including cases where the innings is declared.To Score 50/100/150/200/250/300/350/400
Bets will stand once a batsman has faced one ball or is dismissed before facing the first ball. Runs count if the batsman remains Not-Out, including cases where the innings is declared.To Score Most Runs - Group
Quoted players must take the field for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead heats apply. Each player must face at least one delivery from the striking end.Player Performance
These markets use a points-based scoring system: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes are refunded for non-selected players. For One Day matches, both teams must complete at least 45 overs each, otherwise bets are void unless settlement is already determined. For Test and First Class matches, the entire match duration counts. In drawn games, a minimum of 200 overs must be bowled, otherwise bets are void unless settlement is already determined. For Twenty20 matches, the match must be scheduled for the full 20 overs and must have an official result unless settlement is already determined.1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match, including extras and penalty runs. The over must be completed for bets to stand, unless settlement is already determined.Team Batsman to Score a Fifty in the Match
A minimum number of overs must be scheduled, and there must be an official result (including Duckworth-Lewis method) otherwise all bets are void unless settlement is already determined. Any batsman scoring 50 or more runs will count for settlement.To Score A Hundred in the Match
A minimum number of overs must be scheduled, and there must be an official result (including Duckworth-Lewis method) otherwise all bets are void unless settlement is already determined.Team Batsman to Score a Hundred in the Match
A minimum number of overs must be scheduled, and there must be an official result (including Duckworth-Lewis method) otherwise all bets are void unless settlement is already determined.1st Wicket Method
The available options are: Caught, Bowled, LBW, Run Out, Stumped, and Any Other. Bets will be settled on the method of the 1st wicket to fall in the match. If no wicket falls, all bets will be void.Runs at Fall of 1st Wicket
At least one delivery must be bowled. If no wickets fall, bets will be void unless settlement is already determined.Most Run Outs 3-Way
Prices will be offered on which team records the most run-outs while fielding. If a match is abandoned due to external interference, all bets will be void unless settlement is already determined. In matches reduced in overs with a result, the team recording the most run-outs while fielding will be declared the winner, regardless of the number of overs bowled. In matches decided by a Super-Over, run-outs during the Super-Over do not count for settlement purposes. In Test and First Class Matches, all innings count.1st Innings Score
Prices will be offered for the total runs scored during the 1st innings of the match, irrespective of the batting order. A minimum number of overs must be scheduled, otherwise all bets are void unless settlement is already determined.Man of the Match
Bets will be settled on the officially announced man of the match. Dead heats apply.Highest 1st Innings Opening Partnership / Highest Opening Partnership
Bets stand once one ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only. In case of a tie and for two-way options, dead heats apply.Most Match Sixes/Total Match Sixes
If a match is abandoned due to external interference, all bets will be void unless settlement is already determined. For One Day matches, both teams must face at least 40 overs each, otherwise bets are void unless settlement is already determined. For Test and County Championship matches, the entire match duration counts. In drawn games, a minimum of 200 overs must be bowled, otherwise bets are void unless settlement is already determined. For Twenty20 matches, the match must be scheduled for the full 20 overs and must have an official result unless settlement is already determined. All deliveries where a batsman scores exactly six runs (including All-run/Overthrows) count for settlement. In matches decided by a Super-Over, sixes hit during the Super-Over do not count for settlement purposes. Outside interference excludes weather events.Team to Make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather, bets will be void unless settlement is already determined. In case of a tie, bets will be void.Next Man Out/Next Batsman Out
If either batsman retires hurt or is replaced, all bets placed on both batsmen will be void and stakes returned. If no further wickets fall, all bets will be void and stakes returned.Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way
The available options are: Caught, Bowled, LBW, Run Out, Stumped, or Any Other. If no further wickets fall, all bets will be void.Method of Dismissal (2-Way)
The available options are: Caught and Not Caught. If no further wickets fall, all bets will be void.Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void. Current/Next Innings Runs Odd/Even Extras and penalty runs will be included for settlement purposes.Next Over Runs / Next Over Runs Odd/Even
Extras and penalty runs will be included. The over must be completed for bets to stand, unless the innings is ended due to inclement weather. If an innings ends during an over due to inclement weather, all bets will be void. Zero will be deemed an even number.Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over due to inclement weather, all bets will be void. Bets will be void if the run count is zero for a specified over.Wickets in Next Over
The over must be completed for bets to stand, unless the innings is ended due to inclement weather. If an innings ends during an over due to inclement weather, all bets will be void.To Score Most Runs
Both players must take the field for bets to stand. Settlement is based on the official score(s) of the specified batsman.Session Runs
Extras and penalty runs will be included. 20 overs must be completed for bets to stand.1st Innings Run Handicap
Both teams' 1st innings must be completed (including declarations) for bets to stand.Wickets Lost
At least one ball must be bowled for bets to stand.Player of the Series
Any quoted player who does not participate in the specified series will be void (subject to Rule 4 deduction). Winner as declared by the ICC. Dead heats apply. Series Correct Score Bets are void if the designated number of matches are not completed.Top Series Batsman/Bowler
Any quoted player who does not participate in the specified series will be void (subject to Rule 4 deduction). In case of two or more players ending on an equal number of wickets, the bowler conceding the least number of runs will be deemed the winner. Dead heats apply.Bowler Matches (Series)
If both bowlers take an equal number of wickets, the bowler conceding the least number of runs will be deemed the winner.Batsman Matches (Series)
In Test Series, runs scored in both innings will count. In case of two or more players ending on an equal number of runs, bets will be void.Most Sixes (Series)
If two or more players end on an equal number of sixes, bets will be void.Top Team Spinner (Series)
If two or more spinners take an equal number of wickets, the spinner conceding the least number of runs will be deemed the winner.Specific to Match Format:
One Day/Twenty20 Matches"Match Betting:
- Bets follow official competition rulings unless decided by a bowl out or coin toss, which voids all bets.
- If no tie price is quoted and the competition determines a winner, bets settle accordingly.
- Dead-Heat applies if no winner is determined by the competition, except in matches resolved by bowl out or super over.
- A match is considered a tie only if the side batting last completes its innings.
Abandoned Matches and Cancellations:
- Bets void if a match is abandoned due to outside interference, except when a winner is declared by the official competition.
- Change of opponent from the one advertised voids all bets.
- Matches cancelled and not replayed within 48 hours void all bets.
Series Betting:
- Bets void if the number of designated matches changes, unless bets are already settled.
- Draw results and no draw option offered will result in bets being canceled.
Race to 10 Runs:
- Bets stand if listed players open the batting; otherwise, bets are void.
- Outcome determined regardless of which listed player faces the first ball.
- If neither player reaches 10 runs and is not out, bets are void.
Match Handicap:
- Handicap added at match conclusion; settlement based on which team wins or ties.
- If first batting team wins or ties, settlement based on Runs Handicap.
- If second batting team wins, settlement based on Wickets Handicap.
- Matches affected by weather or delay with reduced overs void all bets.
Innings Runs/Innings Sixes:
- Bets void if rain or delay reduces overs by 5 or more (ODIs) or 3 or more (T20s) from scheduled.
- Settlement includes all legal deliveries where batsman scores six runs.
Player Betting:
- Bets void on players not in starting 11 or designated 12th man.
- Bets on players selected but not batting or fielding settled as losers.
- Dead-heat rules apply if two or more players end with equal wickets or runs.
Test Matches:
- Bets stand if at least one ball is bowled; tie results in dead-heat, bets on draw lose.
- Matches tied if scores are equal at play conclusion, with side batting last completing innings.
- Abandonment due to outside interference voids bets; weather events excluded.
- Player bets settled based on first innings; non-participants' stakes returned.
Tournament Betting (e.g., World Cup):
- Bets settled on official tournament statistics.
- Rain or reduced overs affecting matches adjusts totals for runs, wickets, and other statistics.
- Dead-heat applies to tie scenarios.
Settlement of Wagers:
- Official scores from competition or fixture used for settlement.
- Inconsistent or unavailable official statistics resolved using independent evidence.
This summary provides clear guidelines for understanding how bets are settled across various cricket betting categories, ensuring clarity and fairness in wagering.
Motor Racing:
NASCAR
Betting on NASCAR and other motor racing events primarily involves wagering on either the overall winner of the race or specific matchups between drivers.
For straight wagers:
Each driver must start the race for bets to be valid.
- Example:
- (Straight Wager):
- Jeff Gordon 1/1 or bet 100 to win 100
- Dale Jarrett 2/1 or bet 100 to win 200
- Mark Martin 2/1 or bet 100 to win 200
- Mark Skinner 5/2 or bet 100 to win 250
- Dale Earnhardt 7/5 or bet 100 to win 140
Motor Racing and NASCAR Match-ups
Both drivers must start the race for bets to be valid.
Match-up 1:
- Jeff Gordon -140 or bet 140 to win 100 vs. Dale Earnhardt +120 or bet 100 to win 120
Formula One Betting
Formula One (F1), motor, and auto race bets are settled based on the podium positions awarded on the day of the prize giving for the specific event. Any subsequent changes in positions are not considered for settlement. If two drivers retire from the race after completing the same number of laps, the head-to-head matchup is void. Otherwise, the driver completing the most laps is deemed the winner if neither finishes the race.
To win the race:
At least 60% of the starting field must begin the race for bets to stand.
Top 3 (podium) finishes:
At least 80% of the starting field must begin the race for bets to stand.
Drivers Matchups:
Both drivers must start the race for bets to be valid.
THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.
Fantasy:
Fantasy General
Scoring for fantasy sports on the following websites: www.nfl.com, www.nba.com, and www.mlb.com.
In head-to-head matchups and group betting, all players must participate for bets to stand; otherwise, bets will be refunded.
Baseball Betting:
All baseball bets require a minimum of 5 full innings for action; stats are based on www.mlb.com after 5 innings.
NFL Betting:
NFL bets require 55 minutes of play for action.
NBA Betting:
NBA games require 43 minutes of play for action.
Venue and Schedule Changes:
Bets remain valid if the match is played within seven days of the original schedule. NBA and MLB games not played on the scheduled date are canceled. MLB pitching changes do not affect bets unless changed pitchers impact matchups or groups.
Season Futures Group Betting:
All-in wagering applies; bets stand regardless of player participation.
Points Accumulation:
Points are accumulated for each player or position as specified.
Tiebreakers:
In case of a tie, the following tiebreakers apply:
MLB Betting Points System:
Batting:
- Hits: 1 Point
- Runs: 2 Points
- Single: 1 Point
- Double: 2 Points
- Triple: 4 Points
- Home Run: 3 Points
- RBI: 1 Point
- Stolen Base: 1 Point
- Base On Balls: 1 Point
- Strikeouts: -2 Points
Pitching:
- Innings Pitched: 2 Points (Fractions count)
- Hits: -1 Point
- Runs: -1 Point
- Strikeouts: 1 Point
- Home Run: -1 Point
- Base On Balls: -1 Point
- Saves: 1 Point
- Blown Saves: -1 Point
- Wins: 1 Point
- Loss: -1 Point
NFL Points System (Offensive):
- Passing Completions: 0.25 Points
- Passing Yards: (50 Yards for 1 Point, partial yards count)
- Passing Touchdowns: 6 Points
- Interceptions: -2 Points
- Rushing Attempts: 0.25 Points
- Rushing Yards: (20 Yards for 1 Point, partial yards count)
- Rushing Touchdowns: 6 Points
- Reception Yards (including kick returns and punt returns): (20 Yards for 1 Point, partial yards count)
- Receptions: 1 Point
- Reception Touchdowns: 6 Points
- Return Touchdowns: 6 Points
- 2-Point Conversions: 2 Points
- Fumbles Lost: -2 Points
- Field Goals (0-39 Yards): 3 Points
- Field Goals (40-49 Yards): 4 Points
- Field Goals (50+ Yards): 5 Points
- Point After Attempt Made: 1 Point
NFL Points System (Defensive):
- Opponent Offensive Fumble and Interception Returned for Touchdown: 6 Points
- Fumble Recovery: 2 Points
- Sack: 1 Point
- Interception: 2 Points
- Safety: 6 Points
- Blocked Field Goal/Point After Attempt/Punt: 2 Points
- Points Allowed:
- 0 Points Allowed: +10 Points
- 1-6 Points Allowed: +7 Points
- 7-13 Points Allowed: +4 Points
- 14-20 Points Allowed: +1 Point
- 21-27 Points Allowed: 0 Points
- 28-34 Points Allowed: -1 Point
- 35+ Points Allowed: -4 Points
In case of a tie after tiebreaker rules, head-to-head bets are refunded. If three or more competitors tie in a betting option, the payout is divided among them.
Other sports:
Cricket Betting
For cricket betting, at least one ball must be bowled for bets to stand; otherwise, all bets are void. If a match is officially abandoned (e.g., due to dangerous pitch conditions), all undecided bets on the match are void. In head-to-heads for batting or bowling, both batsmen must reach the crease or both bowlers must bowl one ball for bets to stand; otherwise, bets are void and refunded. In one-day matches shortened by weather, the determined outcome will be based on the competition's decision. If the match is declared a 'no-result,' all bets are void and wagers refunded. Australian domestic cricket betting is settled based on the highest points awarded in the match.Handball/Floorball Betting
Results are determined at the end of normal regulation play; extra time does not count unless specified.Athletics/Cycling Betting
In athletics events, bets are "All In"; refunds are not available for non-starters, and bets on those competitors stand. Payouts are based on podium positions.Rugby League/Union Australian Betting
Betting payouts are based on the officially declared result. If a draw option is offered, the bet is decided based on the result at normal time; extra time is not included.Winter Sports/Olympics Betting
Upon postponement of any event (e.g., due to bad weather), all bets remain active until the event takes place. If the event is abandoned, all wagers are refunded. Unless otherwise stated, all wagers are "All In" with no refunds for non-starters. All betting payouts are based on podium positions. All head-to-head and group betting options require all competitors to leave the start line for action.Elections/Politics Betting
Paid on the official result at the time of swearing-in.Table Tennis
Bets are settled based on the official results declared by the International Table Tennis Federation (ITTF). If a match starts but isn't completed for any reason, all bets are voided.Bandy
Bandy matches must last at least 80 minutes to be considered valid; otherwise, all bets are voided.Darts
For darts betting, both players must start and the match must reach full completion for action. Post-game disputes or alterations by players that affect the final outcome are not valid for betting purposes.Snooker
For frame/handicap betting, both players must start the match and it must be fully completed for action. For match betting, the player advancing to the next round is deemed the winner as long as the match starts.Other Sports not Covered
Bets are settled based on the official result declared by the specific sports governing body.Esports:
- The start dates and times listed on our website for E-Sport matches are provided as guidelines and may not always be accurate. If a match is suspended or postponed and not resumed within 12 hours of the originally scheduled start time, wagers on that match will be voided and refunded. The exception to this rule applies to wagers on whether a team/player advances in a tournament or wins the tournament, which will remain active regardless of any suspended or postponed matches.
- If the name of a player/team is misspelled, all bets will stand unless it is clearly intended to refer to a different entity.
- In an official match, if a player competes under the wrong nickname or on a smurf-account, the result remains valid unless it is evident that the player was not supposed to participate in that match.
- All bets will be settled based on the official result declared by the governing body of the competition.
- If a draw option is not offered, extra time will be counted if played.
- Handicap Betting: In E-Sports, handicap betting involves giving one team/player an advantage (maps/rounds) to even the betting field. The spread refers to the advantage given. For example, in Counter-Strike, the spread is based on rounds won, while in Starcraft 2, it's based on maps won.
- Total Betting: In E-Sports, total betting involves predicting the combined score (rounds/maps) of both teams/players. For example, in a best-of-three Starcraft 2 match, betting on over 2.5 means you're betting that the match will have more than 2 maps played.
- If a map is not completed due to player retirement or disqualification, bets on the outcome will stand and be settled based on the officially declared winner. However, in Counter-Strike, all moneyline, spread, and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.
- If a player/team withdraws before a tournament starts or retires during a tournament, bets on that player/team to win or advance in the tournament will be canceled and refunded. This applies to all players/teams listed as "must start".
- If the announced number of maps/rounds in a match is changed, all bets on handicap or total are canceled, while bets on the moneyline (match outcome) remain active.
- If a player or team receives a walkover or wins by admin decision on at least one map, all series bets (moneyline, spread, and total) will be canceled and refunded. In CS:GO, if a team retires or is disqualified before all scheduled rounds on a map are played, all series bets (moneylines, spread, and total) will also be canceled and refunded.
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